![]() The problem is, that 30 fps based motion blur looks awful at 60 fps and just flat out ruins 120 fps or higher games. That is the bare minimum for modern day rendering and to help 30 fps look better in high movement situations, motion blur is almost necessary. Almost all games default to motion blur based on 30fps. Overtuned and too liberal of a use of motion blur and people get motion sick and dizzy. ![]() A very small high speed motion blur will go unnoticed, but you will be able to withstand longer play sessions if eye fatigue is an issue. This has to do with visual fatigue and the harshness of the picture. Motion blur is very helpful in almost all games, especially ones with very detailed textures up close to a camera at high speeds. I know what you are thinking: "Motion blur?! What? You are joking, right?" True if trueĮ = 2048 Į = false -Screen space ambient occlusion renders a shadowing like effect on things rendered on the viewport. Recommend false if StaticShadow.Enabled = false. Recommend false.Į = false Į = 4000 Į = false -Whether to generate shadow map textures. These need generated, or baked, to a render texture that can be used by the engine to render shadows. Recommend false.Į = false -Static shadow, which use shadow maps. Recommend false.Į = 0 Į = false -Depth of field, a blurring that simulates focusing on an object, rendering the surrounding area blurry. If we fall below being able to render a frame in this many ms, the resolution will down scale appropriately.Į = 1 Į = 0.9 -Lower is more blurryĮ = 1.5 Į = false -Sharpen filter, incurs a small performance hit. false for framerate gains.Į = "Auto" -Dynamic resolution based on the factors below.Į_ms = 8 -Optimal frame duration for performance and resolution. Not very performance heavy and they look nice on. Recommend false.Į = true -Far shadow is distant shadows. Recommend 1-3.Į = 80 -Amount of lights for shadow castingĮ = 512 Į = false -Chromatic aberration, a visual artifact from inexpensive photo lenses. 0 if absolutely necessary.Į = 3 Shadow quality. ![]() Recommend 1 or 0.Į = 2 -Shadow count from spotlights. Helps transition from near to far shadows. YMMVĮ = "Atmospheric" -There may be another sky method, unsure of the variable name.Į = 128 Į3DRes = 8 Į圜ount = 1 Į = 1 Į = 256 Į = 1 -Shadow cascades. 0 is softĮ = "Low Latency" -Nvidia can limit frame generation time for more responsiveness. Improves edges and graphical fidelity.Į = true -Allow auto sharpnessĮ = 1 -Sharpness value. Recommend true if you have a rtx nvidia card,Į = "DLAA" -Which DLSS mode to use which greatly affects performance Recommended for rtx cards -Deep Learning Anti-Aliasing. Will attempt to maintain desired framerate by lower graphical fidelity. Recommend true.Į = false -4XXX series nvidia frame generation.Į = true -Sharpens imageĮ = true -Use optimal settingsĮ = true -Deep Learning Super Sampling. Visual performance options, depends on nvidia card or not.
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